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Many Worlds Collective

Forming now. Recruiting members.

Many Worlds Collective makes tabletop roleplaying games, and is owned by the people who make them.

We make Einsol’s Razor, Outrunners, and Einsol’s Spark. We build the Orrery, our platform for running games in any tabletop system.

Built to do the opposite

We reject an industry that puts profit over people. Large publishers underpay the people who make their games. They sell outdated and harmful views of the world, including racism, homophobia, transphobia, sexism, and ableism, when those views sell. They take ideas from marginalized communities without credit or pay.

A studio does what its owners want. Ours are the people who make the games. We will not take investment that gives outside investors ownership or control. We will not sell the collective to a larger company. We will not lower anyone’s pay to raise our profit.

Read the charter

Owned by members

Each member holds one share. What the collective earns is shared among them.

One member, one vote

Members vote on new games, prices, pay rates and changes to the charter. One vote each.

Equal pay

Every member earns the same yearly salary, no matter their role. Our goal is $75,000 to $80,000 for a 32-hour week. Every freelance artist and writer is paid a fair rate. No work for exposure.

The Worlds

Three games so far, each its own system, all set in Adamah, the first of our worlds.

Einsol’s Razor: Where Circuit Meets Steel. A cloaked figure in armor, seen from behind, looks up into a vast ring of fire and stars.

Einsol’s Razor

Beta

Full d20 system

Our flagship: a d20 TTRPG at the collision of high fantasy and cyberpunk. The full system, with the depth to carry a years-long campaign.

Enter Einsol’s Razor

Outrunners: Death is Inevitable. Survival is Optional. A fan of four dark cards, each with a glowing pink sigil.

Outrunners

Out now

Your dice are your stats

What if you knew how you die? A fast, one-shot-friendly TTRPG of fate, defiance, and survival. Play in 2 to 4 hours.

Enter Outrunners

Einsol’s Spark: Same world, same Classes, same Elohim. A different set of rules around all of it. A figure in white, red and gold holds a great axe, with an armored figure carrying a rifle on one side and a blue-skinned figure in furs on the other.

Einsol’s Spark

Alpha

Rules-light

The same world, in a lighter system. Built for one-shots, new groups, and tables that want to start playing tonight.

Coming soon

In the works

Patchworks

In development

A story-first d20 system, where each setting is a Patch. The first, Goodfellows, is fairy tales and folklore in the world of Morrowood.

Reverie

In development

A rules-light d20 roll-under system for telling stories together in the worlds of fairy tales, myths and storybooks.

Out now

The Orrery: run any game

Run any game system, not just ours. The Orrery puts your world, your maps and your table in one place: a Game Masters Notebook and a virtual tabletop that work together. It is built for streaming too: your stream shows only what you choose, and your Twitch chat comes to the table. There is a free tier for Game Masters who are starting out.

Open the Orrery

The Orrery’s virtual tabletop during a game: character tokens around a large creature on a map of an industrial street, with the music panel open at the side.

The Game Masters Notebook

  • Your whole world as one linked, cross-referenced wiki
  • World building: locations, factions, lore, cultures, geography and religions
  • Adventure, encounter and mission builders

The tabletop

  • Battle and world maps with fog of war, dynamic lighting and line of sight
  • Full GM controls
  • Run any game system

The rest of the kit

  • Generators, custom random tables, Token Maker and vision boards
  • Music and ambience, with Freesound search and Syrinscape built in
  • Handouts, session notes and safety tools
  • Asset Vault for maps, art, tokens and audio

Streaming

  • A stream link for OBS and other streaming software, showing only what you pick: the map, turn order, dice, the party and sound
  • Streamer mode for sharing your own screen: no links or codes, seats named by character, GM notes hidden
  • Your Twitch chat at the table, with polls and chat commands answered from your channel
  • Channel point rewards that play a sound or send the GM a request, on Affiliate and Partner channels
  • Everyone at the table sees a notice while a stream link is on
Our promise

We will not sell data from the people who use the Orrery. We will not put advertising in it. We will not use predatory pricing, such as paid randomized rewards or features that give paying players an advantage over others.

What we promise

Free to start

Money should not decide who gets to play. You can play right now, for free. Many of our digital books will be pay-what-you-can.

It stays yours

When you buy something from us, it stays yours. We will never lock purchased content behind a subscription.

No generative AI

We do not use generative AI in our books or our art. Our work is made by people.

Accessibility

We design for accessibility, including colorblind-safe design and readable layouts.

For creators

What we share

We will share what we know about making games, from design and writing through layout, publishing, and funding. Our guides, templates, and workshops will be free.

Your work stays yours

Independent creators own everything they make, including work we help them build. When we consult on, edit, or lay out a creator’s project, the project stays theirs.

Build on our games

The worlds we build are meant to be built on by the people who play in them. Our community license lets fans create, publish, and sell their own material for our games, as long as they credit Many Worlds Collective. Our game mechanics are released under the Open RPG Creative License (ORC), and our setting, characters, names, and art remain Reserved Material.

Our SRDs and ORC notices

Mutual aid

We plan to create a nonprofit that provides direct support to independent creators. This is a future plan, and we will announce it when it begins.

Work with us

We are forming the collective now, and we are recruiting members. Anyone who does paid work for us is a contributor. Work with us steadily for six months and you become a candidate. Members vote candidates in by simple majority. For the first six months after we register, the founders can admit the first members directly.

Every artist and writer who works with us is paid a fair rate. Artists we commission directly keep the copyright to their art. Freelancers are always credited, and can always show the work they made for us in their portfolios.

Write to us at gamemaster@manyworldscollective.com.