
Einsol’s Razor
BetaFull d20 system
Our flagship: a d20 TTRPG at the collision of high fantasy and cyberpunk. The full system, with the depth to carry a years-long campaign.
Forming now. Recruiting members.
We make Einsol’s Razor, Outrunners, and Einsol’s Spark. We build the Orrery, our platform for running games in any tabletop system.
We reject an industry that puts profit over people. Large publishers underpay the people who make their games. They sell outdated and harmful views of the world, including racism, homophobia, transphobia, sexism, and ableism, when those views sell. They take ideas from marginalized communities without credit or pay.
A studio does what its owners want. Ours are the people who make the games. We will not take investment that gives outside investors ownership or control. We will not sell the collective to a larger company. We will not lower anyone’s pay to raise our profit.
Each member holds one share. What the collective earns is shared among them.
Members vote on new games, prices, pay rates and changes to the charter. One vote each.
Every member earns the same yearly salary, no matter their role. Our goal is $75,000 to $80,000 for a 32-hour week. Every freelance artist and writer is paid a fair rate. No work for exposure.
Three games so far, each its own system, all set in Adamah, the first of our worlds.

Full d20 system
Our flagship: a d20 TTRPG at the collision of high fantasy and cyberpunk. The full system, with the depth to carry a years-long campaign.

Your dice are your stats
What if you knew how you die? A fast, one-shot-friendly TTRPG of fate, defiance, and survival. Play in 2 to 4 hours.

Rules-light
The same world, in a lighter system. Built for one-shots, new groups, and tables that want to start playing tonight.
Coming soon
A story-first d20 system, where each setting is a Patch. The first, Goodfellows, is fairy tales and folklore in the world of Morrowood.
A rules-light d20 roll-under system for telling stories together in the worlds of fairy tales, myths and storybooks.
Run any game system, not just ours. The Orrery puts your world, your maps and your table in one place: a Game Masters Notebook and a virtual tabletop that work together. It is built for streaming too: your stream shows only what you choose, and your Twitch chat comes to the table. There is a free tier for Game Masters who are starting out.

We will not sell data from the people who use the Orrery. We will not put advertising in it. We will not use predatory pricing, such as paid randomized rewards or features that give paying players an advantage over others.
Money should not decide who gets to play. You can play right now, for free. Many of our digital books will be pay-what-you-can.
When you buy something from us, it stays yours. We will never lock purchased content behind a subscription.
We do not use generative AI in our books or our art. Our work is made by people.
We design for accessibility, including colorblind-safe design and readable layouts.
We will share what we know about making games, from design and writing through layout, publishing, and funding. Our guides, templates, and workshops will be free.
Independent creators own everything they make, including work we help them build. When we consult on, edit, or lay out a creator’s project, the project stays theirs.
The worlds we build are meant to be built on by the people who play in them. Our community license lets fans create, publish, and sell their own material for our games, as long as they credit Many Worlds Collective. Our game mechanics are released under the Open RPG Creative License (ORC), and our setting, characters, names, and art remain Reserved Material.
We plan to create a nonprofit that provides direct support to independent creators. This is a future plan, and we will announce it when it begins.
We are forming the collective now, and we are recruiting members. Anyone who does paid work for us is a contributor. Work with us steadily for six months and you become a candidate. Members vote candidates in by simple majority. For the first six months after we register, the founders can admit the first members directly.
Every artist and writer who works with us is paid a fair rate. Artists we commission directly keep the copyright to their art. Freelancers are always credited, and can always show the work they made for us in their portfolios.
Write to us at gamemaster@manyworldscollective.com.